Journal Entry 2
Project T » Devlog
Date: 28. 2. 2023
Activity:
- Went through tutorials to 2D Game Kit
- Created one level
Notes:
I am getting used to Unity. Changing Unity to red colour during play mode is super useful.
In my level, I had a problem with Acid, it hitted Ellen just once and then she could stand in it. Solved it by setting Ellens health to 1.
Another problem was after Ellens respawn after death, the moving platform was no longer there and she got stuck. I found out how to restart whole level and I am restarting whole level when she dies. There is no longer "Game Over" scene because of it, just "Loading".
Invested hours:
Tutorials: 1,5h
My level: 4 hours
Outcome:
Build (uploaded to the itch.io page as a .zip file)
Files
Build.zip 71 MB
Feb 28, 2023
Get Project T
Project T
Status | Released |
Author | nejlepsi_hry |
Tags | mff-gdintro-2023-t |
More posts
- Journal Entry 5Mar 29, 2023
- Journal Entry 4Mar 16, 2023
- Journal Entry 3Mar 14, 2023
- Journal Entry 1Feb 19, 2023
Comments
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That is a rather unfortunate fix, asi it makes the game quite a bit harder. The cause is probably because there is no place for her to teleport back to after falling into acid. Though I'm pretty sure it should be possible to make the acid deal more damage. For the moving platform - clever design, but very brute introduction. Some comment by the character or just a button to start it off would be good. As for when the platform runs away, the player has only one choice - restart the level themselves. It would be better to do this manually - maybe the character again comments on her dire situation and the game restarts itself as opposed to making the player do it. This makes the difference between an intentional design choice and something that can feel more like a bug.
Take this as food for thought for your next work and assignments :) Good job!